Taimuratova Lidiya Ungarbayevna
Sh. Yessenov Caspian state university of technology and engineering, Аktau, Kazakhstan
Shurkin Merey Tulegenovich
Sh. Yessenov Caspian state university of technology and engineering, Аktau, Kazakhstan
nbsp;
Abstract: The article describes the importance of game technology. Discusses the interaction between education and play and how they become effective tools for learning physics. The proposed methods are designed to increase students#8217; interest and make the learning process more effective. Along with education, the student is told that games help develop personal and social skills such as teamwork, leadership, collaborative learning or decision making. And one should not forget the classification of players created by Richard Bartle when using game technology. Because the number of students in one class is usually not small. It is important that it is a fun game for all of them. Let#8217;s take a quick look at the games. Hot Potatoes is a game development site. Through this site, we can use tools such as JCloze for creating fill-in-the-blank exercises, JMatch for matching/ordering activities, and Jquiz for creating multiple-choice or short-answer questions. But this site does not consider individual chapters. Generalization is intended for building vectors for students. Scratch is a site where students can create animated videos. This site is not based on specific chapters or even subjects. Games can be created according to everyone#8217;s imagination. But due to the limited resources, the games are simple. The article analyzes a computer game for teaching the theory of relativity in physics. During the game, students can understand relative motions and basic principles of relativistic physics. The game explores Newton#8217;s laws and inertial motion, but has nothing to do with atomic physics. The article discusses the effectiveness of using games in teaching physics and chemistry in a foreign language. Games help students actively participate in the lesson and develop cognitive, affective, psychomotor skills. The article shows how educational games contribute to the development of cognitive and social skills.
Overall, the methods presented in each article demonstrate the many advantages of using games effectively in education. They are aimed at increasing students#8217; activity, deepening their understanding of scientific concepts and improving memory.
Key words: game technology, applications, learner#8217;s interest, game elements, learner, teacher, education, educational method.
DOI 10.56525/FRJS4324